introduction / project brief / process / presentation

Project Definition
Objects created by designers refer to fashion and style in order to be desirable (i.e., compatible with human physical and emotional desire). Design is a coordinated process mediating the material world with contemporary culture. Interaction Design determines how people communicate. The extension of interaction design in the field of fashion design can happen through designing the media devices, information and communication content in dynamic and digital forms, and the creation of culture and the services to implement it.

The wearables project is a flexible framework for developing concepts for objects, garments, and visual communication design. The results of the wearables project could be a small physical device, a garment with embedded circuitry, a connection between a wearable computer and virtual space, etc. The projects may focus on specific communication and/or expression and may contain graphic elements as well as physical form.

Criteria for success
Students will be evaluated on their process, the conceptual excellence and aesthetic qualities of interaction embodied in the final work (do I desire this interaction?), and the documentation of their prototype and the supporting ideas.

Over the five week period students will be introduced to the topic of wearables, develop concepts for a wearable, and produce a working prototype. Discussions will survey the history and current context of wearables, provide insight into the fashion industry, and discuss technology required for the production of these artefacts. Individual critiques and weekly class critiques will assist the students informing and implementing their concepts. Each student (working in groups or by themselves) will complete a rough working prototype to demonstrate their ideas. At the end of the course, some projects will be developed into finished model. Throughout the workshop, each student will maintain a web diary to document their process. Each group will make a web presentation of their final project in the week following the final critique.

Students will learn the skills necessary to build a prototype of their ideas. These include idea generation, concept development, and practical prototyping skills. Prototyping skills many include (but are not limited to) enhancing their knowledge of basic stamp interfacing and programming, connecting physical devices to graphic spaces, and the design of physical devices.

01/22 _Project introduction
01/29 _Class critique
01/31 _Individual group discussions
02/05 _Small group critique, Rough prototype
02/07 _Individual group discussions
02/12 _Small group critique, working prototype Consumer
                electronics discussion Guest Matthias Richter
02/14 _Individual group discussions
02/18 _Final critique

Associate Professor
Casey Reas

Designing Desire - Wearables © 2002 Jeremy Tai Abbett & Franziska Hübler